![]() ![]() ![]() The graphics in this game, while not stunning, are still very impressive. The battles can be frustratingly long and the number of scenarios in which one simple mistake can lead to disaster are ludicrous. Unfortunately, even with the critical acclaim of the original _Battlezone to build from, _Battlezone II fails to achieve anything other than the same gameplay as the original. The missions available in the single player mode are challenging, at times frustrating, and very different from one another. Almost every unit of the Scion attack craft types has the ability to morph between a slow, yet powerful assault mode designed for destroying bases and a fast, agile attack mode best suited for turning the enemy into Biometal scrap. While fighting with each of the units, you’ll also notice other small differences, like the strange ability of the Scion units to morph. The agile Sabre battletank is a vastly more maneuverable vehicle than a Rocket Tank, which has a turret that turns independently of its treads allowing for precise delivery of payloads. You’ll find, much like in the original Battlezone, that each of the vehicles has distinct maneuverability characteristics. Movement with these vehicles is simple to understand - using the keyboard to thrust and strafe and the mouse to pan and fire weapons. ![]()
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